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  • Continuing development of my OpenCL particle-based physics engine. Computer simulation of PCISPH liquid and elastic matter ...
  • UPDATE: NEW VERSION HERE: http://j.mp/ric7YV Demonstrates spheres composing a liquid moving through a force field, under ...
  • Surface Tension in my own PCI SPH solver.
  • Falling rigid bunnies, with particle-based simulation, rendered using Pov-ray. 400 bunnies are falling, which consist of about 100 ...
  • Demonstrates spheres composing a liquid moving through a force field, under the influence of the physics engine we will be ...

In-Depth Information on Rigidfluidcouplingpcisph

two-way rigid fluid coupling with PCISPH using CUDA. Showing the difference between a Predictive-Corrective Incompressible(PCISPH) solver and a Weakly Compressible ... PCISPH method with wall weigh function utilizing CUDA-OpenGL interoperability. C++ PCISPH viscous test

8K particles, surface tension coefficient = 0.09, viscosity coefficient = 0.3 time step = 0.5 ms. A part of physics simulation engine for ...

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