Exploring Realtime Opencl Gpu Voxels Raytracer
Exploring Realtime Opencl Gpu Voxels Raytracer reveals several interesting facts.
- Added volumetric effect to my
- This is a demo of a hydraulic jump simulation with FluidX3D, running on a single
- First look into path traced global illumination. Only naive filter used (temporal accumulation). Next step will be to use more ...
- Generating terrain and updating SVO in
- Visualization of the LOD system used to compute Global Illumination.
In-Depth Information on Realtime Opencl Gpu Voxels Raytracer
Added refraction in order to have a much better water rendering system. Added normals and shadows to the Adding reflections to my Started to port the CPU version of my
Added character - map collisions, not perfectly working but that's a good starting point for further investigations. Textures used are ...
Stay tuned for more updates related to Realtime Opencl Gpu Voxels Raytracer.