Exploring Real Time Rendering Reflection Refraction And Normal Mapping

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  • Real
  • Shaders showing reflectance,
  • A short demonstration of tangent-space
  • Video of
  • Demopnstration of

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Video demonstration of A scene developed with OpenGL in C++. Includes examples of: Cubemap Skybox, Reflectance, The scene features 4 models each within a different shader within a skybox. The shading technique respectively is of XNA demo of HLSL shaders implementing Phong illumination model with point lights, spotlights and tangent space

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