Exploring Real Time 2d Lighting Engine
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- My Game
- Shadows
- One of the new
- optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ...
In-Depth Information on Real Time 2d Lighting Engine
[HTML5] Current state of play. 16 fully dynamic Now have multiple coloured ... https://forum.yoyogames.com/index.php?threads/quick-ray-traced-qrt- 2D
Making an optimised
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