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Raymarching smoke effects test Physically Based Rendering, Tone map, Temporal AA, SMAA and more. Based on Uncharted 4's presentation at siggraph 2015. similar to https://vimeo.com/171238992 You can adjust march steps, add ... Initially my attempt was to learn how to procedurally create Nebulas for a space scene for the game I am starting to work build.

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