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  • Adding a "special" effect to our multi-
  • Now let's lock our controller object to a specific orientation, and add our own custom gravity. - Using a teleporter to keep an object ...
  • When the character falls past the whole level, it's probably a good idea to just respawn them rather than let the player watch as ...
  • Now let's add a running animation and get the poor fella facing the right way shall we? - Animating through frames using a ...
  • The first in a long series of videos looking at all the keyframe's many features and uses. If you'd like me to continue making

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Let's add double The first of a new 2D games traditionally have 2D art for the characters. So let's make start implementing the logic for that stuff. - Using keyframes to ... Adding your own custom

And a few random platformer tips that wouldn't fit neatly into the other videos ;P - Adding a camera pointer will help players focus ...

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