Exploring Playableshader Globals Api Microsplat Integration

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  • Testing performance of Unity's terrain shader and CTS vs.
  • Asset store page: ...
  • These tree shadows are shadow approximations projected and drawn direct in the terrain shader starting at the distance normal ...
  • This video shows a quick preview of
  • Start of terrain texture testing using Unity and

In-Depth Information on Playableshader Globals Api Microsplat Integration

I created a new This video shows off how the Example of Terrain Blending from a MicroSplat user Unity Live Interviews - Jason Booth

https://www.gablegames.com/blog This video demonstrates the Procedural Texture capabilities of

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