Introduction to Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading
Exploring Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading reveals several interesting facts. Integrated Assimp to
Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading Comprehensive Overview
Worked on texture mapping. Normal Mapping created with Created with MS Visual Studio 2013, C++ and
Worked on cube mapping.
Summary & Highlights for Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading
- Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using
- Learning how to compile and use shaders.
- Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and
- Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
- Rendering
Stay tuned for more updates related to Pixelsalad Rendering Engine Wip 10 Directx 11 Model Loading.