Exploring Physics Simulation With Jitter

Exploring Physics Simulation With Jitter reveals several interesting facts.

  • This is one of the first tests of my 2D port of the excellent .Net
  • Here is a quick update! Still using speculative contacts, but now with a friction model. I need to hurry up and add some more ...
  • This is just a quick update. I did a bunch of work on testing out how easy it would be to integrate a SAT narrow-phase instead of ...
  • The
  • Note that the bottleneck here is the graphics card not the cpu.

In-Depth Information on Physics Simulation With Jitter

demo viedo for Zero Gravity class. Cloth Here is a quick update showing off the ported Persistent Sap broad-phase added by noone (Thorben Linneweber, creator of Spheres and Constraints form a 2D cloth object. http://

Here is another quick demo showing the power of

Stay tuned for more updates related to Physics Simulation With Jitter.

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