Exploring Per Triangle Collision

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In-Depth Information on Per Triangle Collision

OK, have been helping out a friend with some Demonstration of game collision detection. Spheres are used to roughly detect a collision and then I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D in this video i show you the new

In this video we figure out a computationally efficient method for determining if a point lies within a

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