Understanding Opengl Game Test
Let's dive into the details surrounding Opengl Game Test. In today's video, I
Key Takeaways about Opengl Game Test
- Summary: - 2x Player Server Authoritative UDP
- A
- OpenGL game testing
- opengl
- C++ Opengl Game Engine - Testing - Level Bounding Box
Detailed Analysis of Opengl Game Test
The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases. This is achieved by treating everything as a entity class. Entities have properties like “Position, Rotation, Scale”. Following ThinMatrix's Java
Basically rewrote a lot of the engine this time around. Most of my old code got rewritten to adapt to an ECS instead of just yolo ...
That wraps up our extensive overview of Opengl Game Test.