Exploring My Opengl Editor
Welcome to our comprehensive guide on My Opengl Editor.
- the code is less horrible now. need to refactor more tho, still not ready for adding something new.
- Patreon ▻ https://patreon.com/thecherno Twitter ▻ https://twitter.com/thecherno Instagram ▻ https://instagram.com/thecherno ...
- I show the new interface for
- I thought I show you guys what I've been working since then I decided to reorganize
- The fifth episode of the development log series shows updates to decal rendering system from previous episodes and also the ...
In-Depth Information on My Opengl Editor
In the last month, I've been working on a drawing software from scratch using C++ and References: - Source Code: https://github.com/tsoding/te - Previous Episode: https://www.youtube.com/watch?v=DpJx9tRqS7U ... http://sgkcreations.blogspot.in/?m=1. The last iteration of the engine the map was practically hard coded. Gotta make it easier for myself this time around or it'll kiiill me.
It's hard to build your first game without tools. Initial implementation of level
In summary, understanding My Opengl Editor gives us a better perspective.