Exploring Multiplatform C Game Engine From Scratch Day 62 Queue Limiting

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  • We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 ...
  • The POSIX library works! But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ...
  • I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully ...
  • Welcome to my C++
  • Let's create basic classes for the rendering concepts and draw some triangles. ===LINKS=== Instagram: ...

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Currently the graphics thread finishes the entire job After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ... Introducing my thread and 00:00 - Start 5:25 - Browser Error and Thread Context 57:28 - Viewer recommends the DWARF extension for debugging 1:06:02 ...

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