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- source code https://github.com/MarcusMathiassen/P2D.
- This time with Center-Mass calculations.
- Used as an optimization in http://youtu.be/Kbx979Bf7ro Shows how the back-end uses a
- Spatial partitioning
- Created an Adaptive Octree
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A thanks for watchin. gamedev #gamedev #2d #coding There's a fairly easy way of finding the closest neighbor among thousands and thousands of ... Simpler than Quad-Trees,
[sorry for the audio issues!] http://vittorioromeo.info Addendum video to: http://www.youtube.com/watch?v=7HY_SqqaoL4 This is a ...
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