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  • Today we will look at the Oneway Platforms and I show you a very neat trick I have for designing levels with the Tilemap method.
  • When you get the Sprites from an Asset you normally need to prepare it beforehand. Here I show you 3 Rules to follow.

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Today we will look at the Ladder ability. I am going here in detail what makes sense and what not. 00:00 Intro 00:40 ... Today we will look at the almost new Roll Ability for our Character. This is the First Part which serves as a preparation for the comming In this

Today we will look at the Wall Clinging and Wall Jump ability. 00:00 Intro 00:40 Wall Clinging 07:35 Wall Jump.

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