Exploring Logarithmic Depth Buffer Project Reality Graphics Devlog
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- C++ :
- I have made significant HLSL updates to
- In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ...
- Showcasing my HLSL updates to
- I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
In-Depth Information on Logarithmic Depth Buffer Project Reality Graphics Devlog
This video showcases my implementation of I've recently added significant updates to Showcasing the latest HLSL updates I've made to The following video showcases the updated skinned mesh shader for
This video demonstrates how the width of a shadow now changes based on the derivatives of texture coordinates. The video ...
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