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  • Water tiles and basic teleporting.
  • Early stages of frame based animation with voxel models. Models are given a reduction when they are further away. Higher ...
  • Another video made with the real-time path tracer 'BRIGADE'. This video shows a dynamic mesh, with light emitting polygons.
  • First part of combat testing, you attacking them. Also updated and improved shield and sword models. Animated with a slight ...
  • Testing water script, you can sink, surface, dive, but can't "fall" under the water yet.

In-Depth Information on Lightedtiles Avi

Better frame rate and 6dof courtesy of Ken. I've added fake lighting which is combined with the fake fog. Its pretty much acts like ... LIGHT.avi Provided to YouTube by DistroKid City Lights · Provided to YouTube by DistroKid FADING LIGHT ·

Provided to YouTube by DistroKid Lights Out ·

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