Understanding Libgdx Voxelengine
If you are looking for information about Libgdx Voxelengine, you have come to the right place. Just a small demo of my
Key Takeaways about Libgdx Voxelengine
- I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.
- In this video we add Vertex Colors to the voxel code which allows us to color voxels individually rather then per chunk.
- In this video I give some reasons why you should and should not use
- I added a spawning layer where I spawn trees as well a s shading layer where it shades the blocks allowing for my trees to be ...
- Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
Detailed Analysis of Libgdx Voxelengine
I decided to try and make a I started making lakes and I made the loading faster using more than one thread at once, right now I'm using four thread for ... In this video I show an issue with the current way faces are being culled in the Voxel code.
It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
We hope this detailed breakdown of Libgdx Voxelengine was helpful.