Understanding Libgdx Tilemap Lighting Effect Without Box2d
Exploring Libgdx Tilemap Lighting Effect Without Box2d reveals several interesting facts. Hi. This is work in progress for my game engine in
Key Takeaways about Libgdx Tilemap Lighting Effect Without Box2d
- This project still has
- I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by
- I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project follow me ...
- Colliding with tiles and using Hooke's law to get a springy camera tracking.
- Smooth
Detailed Analysis of Libgdx Tilemap Lighting Effect Without Box2d
Finally able to get a 2 layer LibGdx Here is a test project using
LibGdx
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