Exploring Java Libgdx 2d World Generation

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  • Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
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  • Experiment made with
  • Recording some procedural tilemap

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First try making a Basic This video is part of the Udacity course " Welcome back everyone to another

Welcome to the fifth episode! in this episode we create random

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