Exploring Interactive Fluid Simulation Heightmap Based

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  • Simulation
  • http://blog.mmacklin.com GPU
  • SPH
  • This is my Bachelor Thesis project. Technologies: C++, DirectX 11 https://github.com/Toby91/DDEngine.
  • Interactive simulation

In-Depth Information on Interactive Fluid Simulation Heightmap Based

Wave-Particles model [Yuksell] SPH Let's try to convince a bunch of particles to behave (at least somewhat) like Real-time height field

Processing implementation of Waves

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