Exploring Infinite Dungeon Generation Using Wave Function Collapse
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- In this video i create some castles procedurally
- This talk is from the 2019 Roguelike Celebration - find out more at https://roguelike.club/event2019.html Brian is a developer at ...
- Quick recording of my prototype WFC
- In this video I explore the
- Finally got the superpositions to work. All 4 tile orientations are automatically generated. Adjacency constraints are hardcoded as ...
In-Depth Information on Infinite Dungeon Generation Using Wave Function Collapse
A preview of my work for ProcJam2023! I will link in the description when it is done. Hoping to make a little roguelike If anyone out there is interested in going to school for gamedev check out my sponsor SNHU: https://snhu.edu/wattdesigns This is ... This is the culmination of weeks of hard work on a side project involving this was so much work i'm about to (
Straight out of quantum mechanics,
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