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  • Here is the
  • I found a way to generate the normals for the
  • Hello,
  • This is my first stab at procedural voxel
  • I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ...

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I decided to mess around I have Learn how to build a procedural voxel In this coding adventure I try to understand

i coded up this new more efficient version of voxel

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