Exploring I Made Smooth Terrain Using Marching Cubes
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- Here is the
- I found a way to generate the normals for the
- Hello,
- This is my first stab at procedural voxel
- I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ...
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I decided to mess around I have Learn how to build a procedural voxel In this coding adventure I try to understand
i coded up this new more efficient version of voxel
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