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  • In this third
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  • CH 07: FX Framework: The User Interface

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In this video we are going to look at a simple vertex CH 03: Basic Lighting - CH 10: FX Framework: Techniques & Passes And we finish this section by exploring Techniques and Passes. In the first of our ... In the first of our Advanced series on

CH02: Reflection Mapping Reflections are a key part of any high quality lighting model. In pre-rendered 3D, reflections are taking ...

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