Understanding Hide And Chase Using A Pathfinding Algorithm

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  • A star on the left, Dijkstra on the right. Made
  • For one of the assignments of the CS380 course, we had to implement an efficient A*
  • Learn how to create a maze game
  • Ever wondered how that enemy AI manages to move
  • Welcome to the first part in a series teaching

Detailed Analysis of Hide And Chase Using A Pathfinding Algorithm

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Pathfinding

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