Understanding Hexworld Testing Unity 5
Exploring Hexworld Testing Unity 5 reveals several interesting facts. All information is in the description! My friend and I have been working on a little project and having fun with some procedural ...
Key Takeaways about Hexworld Testing Unity 5
- A brief look at a new project I'm working on in
- I had some time this week so I finally decided to rework my code to async which allowed me to do heavy calculations in ...
- This is my attempt to create randomly generated worlds bases on hexagonal grid with quick generation time and high performace.
- Borders, and transport routes, and cursor now displayed.
- This is my new preset "Planet" with all previous variations. I also extended generator with elevations from grassland to mountain ...
Detailed Analysis of Hexworld Testing Unity 5
All information is in the description! I did a little bit of improvement on this procedural generation project a while ago but never got ... Developed a small gizmo to show the hittest regions after some problems with determining mouse hits due to: - no physics engine, ... This is new islands preset. Next I will focus on generating small islands on other presets to be more natural. I didn't have much ...
This is new continents preset and scale showcase. There are total 1.170.000 (900 x 1300) tiles with 120.000 as land. Whats new: ...
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