Introduction to Generating Volumetric Terrain Procedurally Using The Gpu

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Generating Volumetric Terrain Procedurally Using The Gpu Comprehensive Overview

Textures are disabled to better demonstrate the data The mesh is being My master's thesis on http://www.fit.vutbr.cz/ mainly ispired by this article ...

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  • I have created a large smooth
  • Sending voxels to the GPU as fast as the terrain can generate them
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