Exploring Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes

Exploring Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes reveals several interesting facts.

  • We set up a callback function that listens to changes on the glfw window and updates the dimensions of the window wrapper class ...
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  • In today's video we'll finish updating the geometry processor and a few lines of the level editor's code in order to use the new ...
  • In the last video, I made a render surface class that uses a DXGI

In-Depth Information on Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes

Support Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ... MyEngineSwapChain CODE DOWNLOAD** ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...

In this video, we properly handle our

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