Exploring Game Engine Programming 030 2 Synchronizing Cpu And Gpu C Game Engine

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  • In the last video, I made a render surface class that uses a DXGI swap chain and today I'm going to integrate that class into our ...
  • In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ...
  • In this video, we describe and setup push constants to facilitate the model matrix upload to the
  • In the last video, we almost finished constructing the upload submodule for creating
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In-Depth Information on Game Engine Programming 030 2 Synchronizing Cpu And Gpu C Game Engine

In the last video, we set up a command queue, command list and a set of command allocators to be used for multiple frame buffers ... Last time, we set up the graphics Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ...

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