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  • Made in processing.
  • Procedural Terrain Generation using Midpoint Displacement
  • Another experiment with
  • This project uses a quad-tree spatial data structure and the diamond-square
  • Download now: https://patreon.com/PLEMSOFT Procedural

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You can play with the web demo used to make this video here: ... In this coding challenge, I create a some additional experiments aimed to improve water rendering. perlin noise based procedural Terrain generation

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