Exploring Flocking Simulation 80 000 Boids

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  • In this coding challenge, I create a
  • Flocking simulation
  • This is an example of a
  • Flocking Simulation (Boids Algorithm) | Workshop Sketch
  • Fifty

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C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Modeling flocking Exploring Craig Reynolds' Flocking simulation

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