Exploring Fft Water Simulation Test 3

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  • First
  • The colors are chosen to represent the complex phase at each vertex.
  • Water
  • Made in C++ and OpenGL. The source code can be found here: https://github.com/Fastiz/tessendorf-
  • Reads .obj mesh, stores as VBO. Fourier transform to manipulate vertices in the vertex shader. This is part 2 of my implementation ...

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Water First FFT Water Water

My new deferred renderer with

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