Understanding Feds Draft Chapter 16 Part 2
If you are looking for information about Feds Draft Chapter 16 Part 2, you have come to the right place. This segment was a mess to figure out. I needed to Robe Marth (finally) so he wouldn't be 2HKO, and I had to juggle Door Keys ...
Key Takeaways about Feds Draft Chapter 16 Part 2
- I had to restart so Aurelius would dodge and collect the Energy Drop.
- Figuring how to put down Camus but not lose units back at the starting front took quite a bit of work. Goddamn Elephant Gun ...
- Just need to make sure Bord isn't hit by both mages (he will die). This also allows me to rig his level to some extent, as well as ...
- I need to absolutely blitz Bantu so I only lose 1 turn on recruitment. I perhaps should have had Xane clone Rickard for looting ...
- Fuck Rickard. I don't need him and he's dragging my average down. I need a bunch of crits on turn 1 here, but that's not too ...
Detailed Analysis of Feds Draft Chapter 16 Part 2
First couple turns of set-up take care of the dracos. Then I prepare to breach the doors and I'm gonna need an Excalacrit. I probably should have prioritized the bullion for forging money too, but screw it, we're doing this. I screwed up once, and the reinforcements javelined a unit to death from across the water. :(
Chapter 16
We hope this detailed breakdown of Feds Draft Chapter 16 Part 2 was helpful.