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  • This loop got RUINED with curdled Milk... so let's see if I can clean this. Subscribe to iFixit's channel and their email list this month ...
  • Over the Easter-holidays I found my git-repo of this again. It implements "Cubical Marching Squares" to do the

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Experimenting with GPU Isosurface Extraction 5000 fishes are flocking with compute shader, the [SIGGRAPH'23] Flexible Isosurface Extraction for Gradient-Based Mesh Optimization A lot of optimizations later, the framerate has doubled to ~60fps. Micro-optimization adds up. Cleverly combining existing ...

Code & GIF: https://gist.github.com/stla/c48977956eea1cf1cd581c6a5eab7686.

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