Exploring Euclidean Distance Transform Soft Shadow Mapping

Exploring Euclidean Distance Transform Soft Shadow Mapping reveals several interesting facts.

  • These two renderings are using identical
  • Jean-François St-Amour, Eric Paquette, and Pierre Poulin.
  • Standard
  • This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
  • G. Guennebaud, L. Barthe, M. Paulin: High-Quality Adaptive

In-Depth Information on Euclidean Distance Transform Soft Shadow Mapping

Paper Abstract: The real-time computation of high-quality Paper Abstract: The high-quality simulation of the penumbra effect in real-time Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Existing ... Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in

This work corresponds to Project 1 of the course Real-Time High-Quality Rendering. Here we use Percentage Closer

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