Exploring Esp32 Software Rasterizer
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- GitHub page: https://github.com/brilliantgames/BG-C-
- Here is my own game engine which uses my own
- Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they ...
- I know too much about dot and cross products now. Source: https://github.com/andrew-lim/sw3dcpp.
- Our apprentice Cédric Girardin made a great video about the
In-Depth Information on Esp32 Software Rasterizer
ESP32 software rasterizer Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... Optimized Rasterizer | ESP32 3D rendering It used floating-point math. I added a depth buffer and simple directional lighting. Viewport size: 165x165px ~30fps (in the video) ...
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