Exploring Directx 11 Explosions

Let's dive into the details surrounding Directx 11 Explosions.

  • The first successful particle effect in the new version of the game. Slowed down from 100 frames per second to 15 frames per ...
  • Developed within
  • Explode a Mesh in it's triangles, with rigid body mechanism accelerated with CUDA. This is the first video others will follow.
  • DirectX
  • Another video in a series showing the progress on my homebrew C# Game Engine. The engine is a life-long project to learn as ...

In-Depth Information on Directx 11 Explosions

Battlefield Bad Company 2 A pyroclastic type effect achieved in Unity 3D engine using the new Tested with RTX 2070 Super. The

A short peek in my space tech demo. Now with skybox and seamless disappearance of texture models.

That wraps up our extensive overview of Directx 11 Explosions.

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