Understanding Cuda Raytracer In Progress
Let's dive into the details surrounding Cuda Raytracer In Progress. Now able to load and render 3d meshes.
Key Takeaways about Cuda Raytracer In Progress
- This is my final project for Bachelor degree. The purpose of this program is to cut down the render time through the ...
- CUDA
- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
- Ray Tracer
Detailed Analysis of Cuda Raytracer In Progress
The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Github repository: https://github.com/KarelTomanec/PathTracerCUDA Author: https://www.linkedin.com/in/kareltomanec ... Source: https://github.com/magnificus/Ray here's a video with water reflections fully enabled as well: ...
Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...
That wraps up our extensive overview of Cuda Raytracer In Progress.