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Designed and coded by Sola Park and Hugh Troeger. Written in C++ using OpenGL and Qt. Fully raytraced in real time, everything on screen is procedurally generated If you're reading this, you're probably not illiterate. This is a demo of our I designed and produced a fully

A program, written in Java, using the modern OpenGL pipeline and GLSL 4.4-based shaders to render a simple

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