Exploring Complete Studio Scene 07 Glow Aximmetry Tutorial

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  • Importing the 3DS Max model through Collada ○ Adding the
  • Simulating variable lighting conditions using the lighting maps ○ Assembling an example Control Board for switching between ...
  • In this
  • Introduction ○ Analysing the original 3DS Max render of the
  • Baking the lighting maps in 3DS Max ○ Applying the maps on the

In-Depth Information on Complete Studio Scene 07 Glow Aximmetry Tutorial

Adding Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. Choosing the right Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion (optional)

Real time 3D solutions created in

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