Exploring Coding Math Episode 16 Springs Part 2

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  • Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ...
  • Today we'll look at the elements that would go into creating a reusable tween library. Support
  • This week we add a few new useful features to the particle object. Support
  • This video covers using sine and cosine to animate an object in a circle, ellipse and more complex curves, as well as circular ...
  • Continuing the basic physics for programmers series, this time we look at friction,

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This time we build on the Today we look at my favorite bit of physics simulation - More on 3D modeling with points and lines. Support We continue our Verlet Integration series, creating sticks that separate the points and allow us to start building forms. Support ...

Can I build an interactive 3D Rubik's cube in Processing? Yes! Someday I hope to return to this project and add an AI solver!

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