Exploring Coding Adventure 21
Exploring Coding Adventure 21 reveals several interesting facts.
- Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...
- Code
- Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
- I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
- My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...
In-Depth Information on Coding Adventure 21
Get help with CodeMonkey Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. In this
Absolute Two Face takes front and center, Hickman and Kubert team up for Spider-man's grittiest
Stay tuned for more updates related to Coding Adventure 21.