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  • pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to
  • Implementation of
  • This is a quick program i wrote in Free Pascal/Lazarus to test
  • 2048 lights in the scene Code: https://github.com/sydneyzh/clustered_forward_demo_vk.
  • Supplemental video to our "

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My implementation of https://github.com/byumjin/Project5-WebGL- Our new This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...

Custom physics/graphics engine from around 2018. Uses

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