Exploring C Opengl Game Engine Dev Oriented Bounding Box

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  • Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more
  • C++ Opengl Game Engine - Testing - Create bounding boxes around models
  • Update: - I over complicated the first AABB collision function. It was only returning collision if the character object was inside the ...
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  • This is a WIP project. I'm working on it at nights, when I have time. Usually I don't have. It will be a RPG

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join the discord! https://discord.gg/ez6axU9JAv commands (might not work i have no clue): !font !theme !discord i am making a ... C++ Opengl Game Engine - Testing - Level Bounding Box Checking for collision between character's Demo of my own

I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

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