Exploring Bullet Hell Week 0 Project Management

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  • Every LMAG I do is probably going to include at least one video that's just boilerplate code like this. In the future I may try to save ...
  • Today we're going to work on player specials, which only *sounds* like a culinary mechanic! Repository: ...
  • I was kinda dreading setting this up because I expected it to take a lot longer, but that wasn't too bad. Foes can now be arranged ...
  • The list of things I need to fix is being dealt with more quickly than it's being added to. That's a good sign. I wish the free tier of ...
  • Let's develop some rudimentary gameplay UI! I think every time I've ever made a game in GameMaker I run into this exact same ...

In-Depth Information on Bullet Hell Week 0 Project Management

It's time to make another game! This time we're going to start things off by doing some of that " Different enemies now have different things that they can do, besides shooting in a straight line! This will come in handy later. Buggy as I need to get better at naming these things. Let's write some fancy

Working on a quick jam-game using pygame.

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