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  • Okay so someone had to mention something about it...so I added turning. Works rather nice. I've also made the movement synced ...
  • I decided to improve the block chance, as it wasn't very good before. Its still not too great, but its also affected by your strength ...
  • Formless and Henchmen animations, walking, hurt, and attack are done, up several frames from the Duke3d version.
  • My Space Multifunctional space dividers can now offer you an occasional mini working station. Divide you office or room at home ...
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In-Depth Information on Bsecontainers Avi

Testing item drops and destructible containers. Using evaldraw, I'm able to use maps that can actually support an environment constructed by polygons vs. the Duke3d engine's ... Testing water script, you can sink, surface, dive, but can't "fall" under the water yet. Testing instance handling, its not quite refined, just working with the spawning and destruction of these. The texture animations ...

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