Exploring Boxx Siggraph 2012 Cpu Vs Gpu Based Rendering In 3ds Max

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In the second in a series of Within the darkened confines of BOXX@SIGGRAPH 2013 3ds Max 2014 CPU and GPU based mental ray rendering forgot to add daylighting so thats why there were no shadows. I can make lighting that syncs up to our lighting at the time I

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