Exploring Boom Devlog 11

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  • This game was made by one person in JUST
  • This video documents the third week working on the Measure features for
  • I started experimenting with adding Spells/Skills to Cube War Invasion and I made a cool spell effect indicator that I'm pretty proud ...
  • DEMO: https://viktor-gamedev.itch.io/betrayed-realm I'm developing a hack & slash roguelike game called Betrayed Realm, where ...
  • We're starting

In-Depth Information on Boom Devlog 11

This video documents the first week working on the Measure feature for Play the update now: https://store.steampowered.com/app/2758150/Blast_Processed/ https://blastprocessed.net Join my Discord ... In this episode, I try to fix the previous super shot bug I encountered, whilst also trying to flesh out my super shot even more by ... Hi guys and welcome back! In todays

Setting up Ship physics w/ our previous buoyancy script. Creating a wind direction based speed, and finally a lil minimap. SOCIAL ...

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