Understanding Atari Falcon030 Quake 2 Continuity

Let's dive into the details surrounding Atari Falcon030 Quake 2 Continuity. IdTech #2 (

Key Takeaways about Atari Falcon030 Quake 2 Continuity

  • Made for the STNICCC 2015 demo competition in Dec'15. 100% realtime raymarching/sphere-tracing on a plain Falcon 16MHz ...
  • Quake II
  • IdTech #2 (
  • IdTech #2 (
  • Quake II

Detailed Analysis of Atari Falcon030 Quake 2 Continuity

A little performance test of After a long pause, I decided to go to the original ID sources and get it working on the 16MHz This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

Quake II

That wraps up our extensive overview of Atari Falcon030 Quake 2 Continuity.

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