Understanding Atari Falcon030 Quake 2 Continuity
Let's dive into the details surrounding Atari Falcon030 Quake 2 Continuity. IdTech #2 (
Key Takeaways about Atari Falcon030 Quake 2 Continuity
- Made for the STNICCC 2015 demo competition in Dec'15. 100% realtime raymarching/sphere-tracing on a plain Falcon 16MHz ...
- Quake II
- IdTech #2 (
- IdTech #2 (
- Quake II
Detailed Analysis of Atari Falcon030 Quake 2 Continuity
A little performance test of After a long pause, I decided to go to the original ID sources and get it working on the 16MHz This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on
Quake II
That wraps up our extensive overview of Atari Falcon030 Quake 2 Continuity.