Exploring Art Programming Part 1

Exploring Art Programming Part 1 reveals several interesting facts.

  • In Episode 2,
  • create the infrastructure for our artwork to "unfold" over time... and along the way, renaming variables using find/replace; mutating ...
  • growing the
  • I'm working through Donald Knuth's The
  • have the paths change colour over "time"; use show.legend = FALSE to remove unwanted legends in ggplot; introducing the ...

In-Depth Information on Art Programming Part 1

getting started with our How to get a Knuth ache. A very brief discussion of four of the atomic types in R: numeric, integer, character and logical. (Attention-conservation notice: this ... This is Class

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